using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Broken : MonoBehaviour
{
void OnCollisionEnter(Collision other)
{
if (other.gameObject.tag == "Ball")
{
Destroy(gameObject, 0.2f);
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bumper : MonoBehaviour
{
public float bounce = 10f;
void OnCollisionEnter(Collision other)
{
if (other.gameObject.tag == "Ball")
{
other.rigidbody.AddForce(0f, bounce/6, bounce, ForceMode.Impulse);
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMove : MonoBehaviour
{
public float speed = 15f;
void FixedUpdate()
{
var velox = speed * Input.GetAxisRaw("Horizontal");
GetComponent<Rigidbody>().velocity = new Vector3(velox, 0f, 0f);
}
}